Grand Theft Auto 4: A look back on an open world classic
GTA 4 was once hailed as the pinnacle of technical achievement in open world design. A richly detailed city and a focus on gritty realism to sell the cynical and satirical life of Niko Bellic and others in the “land of opportunity.” But what happens when the standards of realism is elevated, when the technical achievement is thoroughly outmatched by the ever shifting rat race to make the biggest most detailed game? What happens when making your protagonist bluntly state the themes of the game is not enough? As you might have guessed, I don’t think the once pinnacle of open world games is all that impressive anymore.
Recently I had finished Red Dead 2 and
despite sorely lacking in combat depth, I was thoroughly enraptured by
its slow methodical approach to gameplay and the quaint humanity
afforded to its wide cast of characters. I remembered below the
satirical edge of GTA, the 4th entry attempted something similar so
jumped back in to see how it held up.
What caught my eye
immediately on starting was the brown and grey visual style it went for
in the city. I can’t say that it was very appealing but I wanted to
see if it was justified by the narrative. I tried making excuses for it,
maybe they wanted to represent Niko’s humble start among Liberty City’s
lowlife, or maybe it related to the themes of the game about how
despite leaving his eastern European roots this city was the same with
old and new vices.
But I fear it just doesn’t work. Moments of
sincerity are few and far between and the darker tone are used as little
more than cynical sarcasm. The story and characters are far too wacky,
many nothing more than a caricature to justify the grim tone. When
you’re driving with various flavors of clowns as companions, frequently
crashing into cars and then shooting up a neighborhood worth of people
for “amusing” reasons it’s really hard to take grim tone of the city
seriously. GTA 5 and RDR2 did a much better job of embracing its
silliness and realism respectively.
1 thing I keep hearing from
fans of the game is how much better the story is compared to 5. I can’t
compare since I haven’t played 5 since release but man does 4 have a
really messy structure. Now credit where credit’s due, the humorous
dialogues feel quite natural helped by amazing VA from all and Niko is a
really well realized flawed protagonist. I really like his dynamic with
Roman as both have quite an opposite approach to life but still very
much care for each other. Roman’s insistence on playing by the rules and
maintaining a constant optimism and faith in the American Dream is not
played as some naivete but rather a tragedy of how the whole premise is
false. Niko on the opposite side is a trigger happy maniac that doesn’t
play by anyone's rules and on the surface is may look like he’s moving
up in life faster but he’s also paving a path of destruction, living a
highly dangerous life and still gets pushed around just as much as Roman
by mob bosses above him. So despite lacking an ounce of subtlety in the
themes of the game, I quite liked it.
Problem is that’s where most
of my praises end. The story lacks any form of structure as you keep
meeting new people and doing jobs for them while having the carrot at the end of the stick
being a vague revenge motive. This wouldn’t have been a problem if the
game has a strong set of side characters or Niko’s personal investment
in those stories. But most characters doesn’t have anything to offer
beyond being amusing and Niko’s only motivation is looking for a pay
check. This also where the “friend” mechanic fell apart for me as why
would I spend time with characters I barely care about?
Lastly I
come to gameplay and world design. Usually cities or location in an
open world game take on a character by itself as you spend countless
hours traversing it and engaging with the details and secrets it has to
offer. GTA 4 might have been a technical achievement at release and even
now is quite a large city but it absolutely isn't impressive or
detailed enough anymore. I’m sure I sound like an asshole trying to bash
an old game for not being comparable to newer games but I don’t do this
without reason. That reason is that GTA 4 made a noticeable attempt at
being realistic. Niko’s movement have long and deliberate animations,
the cars feel really weighty and can’t turn corners fast, you pay a toll
every time you cross highways etc. This is the same approach RDR2 took
but unlike that game GTA4 simply didn’t have the tech to make an
immersive open world. Streets feel too empty, there’s not enough shop or
activity variety and too much of the city looks samey due to lack of
detail. Thus when you couple an un-immersive city with dull gameplay,
the whole experience becomes a slog.
And I didn’t even mention how
dull the mission designs are. Rockstar games have never had great combat
depth but in this game it feels specially lacking as you frequently
drive slowly across long distances in a boring city only to shoot up a
bunch of people in a building or drive some variation of vehicle that
control just as bad as regular cars. In return of doing them your reward
is some amusing humorous dialogue and money you have nothing to spend
on. By themselves, each aspect they might not be that bad but the
experience as whole was a chore to me.
I’m sure GTA 4 felt a lot
better at release and I didn’t give enough credit to the game in this
review. To mention one of them would be that despite disliking how the
cars drove, I quite liked how distinct each vehicle felt. At the end of
the day, I liked the concepts of this game far more than what it
delivers.
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