Grand Theft Auto 4: A look back on an open world classic
GTA 4 was once hailed as the pinnacle of technical achievement in open world design. A richly detailed city and a focus on gritty realism to sell the cynical and satirical life of Niko Bellic and others in the “land of opportunity.” But what happens when the standards of realism is elevated, when the technical achievement is thoroughly outmatched by the ever shifting rat race to make the biggest most detailed game? What happens when making your protagonist bluntly state the themes of the game is not enough? As you might have guessed, I don’t think the once pinnacle of open world games is all that impressive anymore.
Recently I had finished Red Dead 2 and 
despite sorely lacking in combat depth, I was thoroughly enraptured by 
its slow methodical approach to gameplay and the quaint humanity 
afforded to its wide cast of characters. I remembered below the 
satirical edge of GTA, the 4th entry attempted something similar so 
jumped back in to see how it held up. 
What caught my eye 
immediately on starting was the brown and grey visual style it went for 
in the city.   I can’t say that it was very appealing but I wanted to 
see if it was justified by the narrative. I tried making excuses for it,
 maybe they wanted to represent Niko’s humble start among Liberty City’s
 lowlife, or maybe it related to the themes of the game about how 
despite leaving his eastern European roots this city was the same with 
old and new vices. 
But I fear it just doesn’t work. Moments of 
sincerity are few and far between and the darker tone are used as little
 more than cynical sarcasm. The story and characters are far too wacky, 
many nothing more than a caricature to justify the grim tone. When 
you’re driving with various flavors of clowns as companions, frequently 
crashing into cars and then shooting up a neighborhood worth of people 
for “amusing” reasons it’s really hard to take grim tone of the city 
seriously. GTA 5 and RDR2 did a much better job of embracing its 
silliness and realism respectively. 
1 thing I keep hearing from 
fans of the game is how much better the story is compared to 5. I can’t 
compare since I haven’t played 5 since release but man does 4 have a 
really messy structure. Now credit where credit’s due, the humorous 
dialogues feel quite natural helped by amazing VA from all and Niko is a
 really well realized flawed protagonist. I really like his dynamic with
 Roman as both have quite an opposite approach to life but still very 
much care for each other. Roman’s insistence on playing by the rules and
 maintaining a constant optimism and faith in the American Dream is not 
played as some naivete but rather a tragedy of how the whole premise is 
false. Niko on the opposite side is a trigger happy maniac that doesn’t 
play by anyone's rules and on the surface is may look like he’s moving 
up in life faster but he’s also paving a path of destruction, living a 
highly dangerous life and still gets pushed around just as much as Roman
 by mob bosses above him. So despite lacking an ounce of subtlety in the
 themes of the game, I quite liked it. 
Problem is that’s where most
 of my praises end. The story lacks any form of structure as you keep 
meeting new people and doing jobs for them while having the carrot at the end of the stick
 being a vague revenge motive. This wouldn’t have been a problem if the 
game has a strong set of side characters or Niko’s personal investment 
in those stories. But most characters doesn’t have anything to offer 
beyond being amusing and Niko’s only motivation is looking for a pay 
check. This also where the “friend” mechanic fell apart for me as why 
would I spend time with characters I barely care about?  
Lastly I
 come to gameplay and world design. Usually cities or location in an 
open world game take on a character by itself as you spend countless 
hours traversing it and engaging with the details and secrets it has to 
offer. GTA 4 might have been a technical achievement at release and even
 now is quite a large city but it absolutely isn't impressive or 
detailed enough anymore. I’m sure I sound like an asshole trying to bash
 an old game for not being comparable to newer games but I don’t do this
 without reason. That reason is that GTA 4 made a noticeable attempt at 
being realistic. Niko’s movement have long and deliberate animations, 
the cars feel really weighty and can’t turn corners fast, you pay a toll
 every time you cross highways etc. This is the same approach RDR2 took 
but unlike that game GTA4 simply didn’t have the tech to make an 
immersive open world. Streets feel too empty, there’s not enough shop or
 activity variety and too much of the city looks samey due to lack of 
detail. Thus when you couple an un-immersive city with dull gameplay, 
the whole experience becomes a slog. 
And I didn’t even mention how 
dull the mission designs are. Rockstar games have never had great combat
 depth but in this game it feels specially lacking as you frequently 
drive slowly across long distances in a boring city only to shoot up a 
bunch of people in a building or drive some variation of vehicle that 
control just as bad as regular cars. In return of doing them your reward
 is some amusing humorous dialogue and money you have nothing to spend 
on. By themselves, each aspect they might not be that bad but the 
experience as whole was a chore to me. 
I’m sure GTA 4 felt a lot
 better at release and I didn’t give enough credit to the game in this 
review. To mention one of them would be that despite disliking how the 
cars drove, I quite liked how distinct each vehicle felt. At the end of 
the day, I liked the concepts of this game far more than what it 
delivers.

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